Here's some of the work I made on my graduation game project "Your Guide"
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I was in charge of creating most of the assets in the game (including modeling / sculpting / texturing / integration) such as small props (used to make the micro world building) but also architectural and rocks kit that helped with the macro world building.
For these assets I used baked textures, but also trims sheets and tileable textures combined with some shaders.
Thank's to all the amazing people who have been involved directly or indirectly during all the production of the game !
Here are my team mates :
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Quentin Mevel : Our master game programmer
https://www.linkedin.com/in/quentin-mevel-9046b5211/
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Louise Jandot dit Danjou : Badass Team Leader, Character Artist, Concept Artist
https://www.artstation.com/lusie
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Arnaud Bourriot : Partner in crime, 3D Support and Level designer
https://www.artstation.com/arnaudbourriot
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Lison Richoux : VFX Artist, Sound Designer, and robotic support <3
https://www.artstation.com/lison_richoux
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Chloe Borgnet : Multi-Tasks Specialist, UI designer, Concept Artist
https://www.artstation.com/elvinje